TCPREPL
A networked REPL for Chicken Scheme, basically csi over a TCP socket. tcprepl is intended to be used during development and is insecure by nature.
Note: This egg used to be called [nrepl]. For the CHICKEN 6 release, it was renamed to tcprepl to avoid name clash with Clojure's nrepl.
tcprepl can be useful when it's complicated to launch your Chicken Scheme application, yet you want a REPL available. For Emacs users, it can replace your usual run-scheme interpreter, see below.
Requirements
- The
srfi-18egg.
API
(tcprepl port #!key host backlog spawn)Listen to TCP port port number and wait for incoming connections. The host and backlog parameters are passed to tcp-listen.
host defaults to "127.0.0.1" which will allow incoming connections from the local machine only. If you plan on exposing the REPL publicly, you can specify (tcprepl 1234 #:port "0.0.0.0"). Note that this has major security drawbacks as a host can easily be compromised using a REPL.
(spawn) is called for each incomming connection without arguments where current-input-port, current-output-port and current-error-port are bound to the TCP connection. spawn defaults to creating a new srfi-18 thread and printing a welcome message.
You can use tcp-addresses and tcp-port-numbers to find out where the new session is coming from.
tcprepl will loop for accepting incomming connections unless spawn returns #f.
(tcprepl-loop #!key eval read print writeln)Start a standard REPL-loop: print the prompt, read an s-expression, evaluate the expression, print the result and repeat. This procedure can be used in the optional spawn-procedure of tcprepl.
It reports exceptions, ensures data is flushed and limits the print output to avoid flooding your tcprepl session (so that (make-vector 10000) is safe).
Practical use
http://freecode.com/projects/rlwraprlwrap
Editing code directly from nc localhost 1234 isn't pleasant. Luckily, rlwrap works along tcprepl to improve this experience:
$ csi -R tcprepl -P '(tcprepl 1234)' &
$ rlwrap nc localhost 1234
;; tcprepl on (csi -R tcprepl -P (tcprepl 1234))
#;> (define (hello) (print "this will be in my history"))rlwrap will also save your read-line history for the next invokation rlwrap nc localhost 1234 which is handy!
https://www.gnu.org/software/emacs/Emacs
If you're used to running M-x run-scheme and sending source-code from buffers into your REPL, an tcprepl endpoint can be used as a Scheme interpreter like this:
C-u M-x run-scheme RET nc localhost 1234
If Emacs doesn't let you enter spaces, press C-q before pressing space.
Example HTTP-server work-flow
A real-world use-case for tcprepl might be something like the following. Let's make a simple hello-world HTTP server using spiffy.
(import tcprepl srfi-18 spiffy)
;;
(define (app c)
(send-response body: "hello world\n"))
;;
(thread-start!
(lambda ()
(vhost-map `((".*" . ,(lambda (c) (app c)))))
(start-server)))
;;
(print "starting tcprepl on port 1234")
(tcprepl 1234)Now spiffy runs on port 8080:
$ curl localhost:8080
hello worldWhat's nice about this is that, since app is a top-level variable, it can be replaced from the REPL:
$ rlwrap nc localhost 1234
;; tcprepl on (csi -s example.scm)
#;1> (define (app c) (send-response body: "repl hijack!\n"))
#;1> ^CNow spiffy will use our top-level app for its proceeding requests:
$ curl localhost:8080
repl hijack!Note that app must be wrapped in a lambda for this to work, because only top-level symbols can be redefined.
The implications of this can be quite dramatic in terms of work-flow. If you write your app in a REPL-friendly way like this, you can modify you program behaviour on-the-fly from the REPL and never have to restart your process and lose its state.
Example CPU-intensive main thread
tcprepl can be used for live-coding interactive application such as games. Adding (thread-start! (lambda () (tcprepl 1234))) usually Just Works, where you can redefine top-level function and game state on-the-fly.
However, if the game-loop is eating up a lot of scheduler-time, you may find that your REPL becomes unresponsive. A good way to fix this is to wrap both the REPL and the game-loop in a mutex. This has another advantage in that it will ensure your REPL will not interfere with game-state (or OpenGL state) during game-loop iteration.
;;; wrapping tcprepl eval in a mutex for responsiveness
;;; and game-loop thread-safety. running this and then doing:
;;; echo '(thread-sleep! 1)' | nc localhost 1234
;;; should pause the game-loop for 1 second
(import tcprepl srfi-18 chicken.time)
;;
(define with-main-mutex
(let ((main-mutex (make-mutex)))
(lambda (proc)
(dynamic-wind (lambda () (mutex-lock! main-mutex))
proc
(lambda () (mutex-unlock! main-mutex))))))
;;
(thread-start!
(lambda ()
(tcprepl 1234
#:spawn (lambda ()
(thread-start!
(lambda ()
(tcprepl-loop eval: (lambda (x) (with-main-mutex (lambda () (eval x)))))))))))
;;
(define (game-step)
(print* "\r" (current-milliseconds) " ")
(thread-sleep! 0.05))
;;
(let loop ()
(with-main-mutex game-step)
(loop))tcprepl in compiled code
tcprepl also works inside a compiled program. However, sometimes modules disappear due to compiler optimizations.
Source code repository
You can find the source here.
Author
Kristian Lein-Mathisen
License
BSD